Documentation
Game vs Original Concept
The game's concept was quite different from the final version of the project, however it shares many of the same fundamentals. I ended up switching the perspective from a top-down style game to a side-scrolling game. The main reason for this is due to the assets I used being much easier to implement in a side-scrolling game, and I felt that the change wasn't something that I was against.
The game was originally meant to feature a boss every so often (for example, when 20 enemies are defeated). However, I never implemented the boss due to how difficult it was to implement AI for even the basic enemy type.
Assets
I used a bunch of different free assets to create my game prototype
Brawler Character: https://chasersgaming.itch.io/brawler-asset-character-renegade-nes
Punk Enemy from Streets of Fight: https://ansimuz.itch.io/streets-of-fight
Enemy Biker: https://praxtube.itch.io/enemy-biker
Roguelike Modern City: https://kenney.nl/assets/roguelike-modern-city
Pixel Vehicle Pack: https://kenney.nl/assets/pixel-vehicle-pack
Health Bar Asset Pack 2: https://adwitr.itch.io/pixel-health-bar-asset-pack-2
AI Usage
I used ChatGPT to assist me with some of scripts, primarily the ones for the enemy AI.
On The Way Home
More posts
- Dev Log 250 days ago
- Dev Log 158 days ago
- Game Concept79 days ago