Dev Log 1


Assets

I have found a handful of tile map assets that convey the level design feeling I'm going for, and have begun implementing them to create a basic level layout. The level design currently has no obstacles or animations, just a rough layout of how I want the level to be set out. 

Currently, I've been searching for character sprites that fit the game outline but have had no luck in locating any sprites that I really like.  

I've found an enemy sprite that fits perfectly with what I have envisioned, and will be adding that soon. Then, I'll connect the enemy prefabs to a spawner and there will be basic gameplay.   

Gameplay

The player has basic eight directional movement but since I want it to use the animator, fully implementing movement needs to be done after I've done a player sprite. 

Currently, I'm trying to figure out a good dodge mechanic for the player. I've been testing a handful of ways to implement the dodge, but I haven't settled on one as of yet. 

Next

My current priorities and things I want finished by the next devlog:

  • A completed player sprite
  • Adding obstacles to the level to begin working on the layouts
  • Finish creating the enemy prefab
  • Finish the player dash

Some things I want to have started before the next devlog:

  • Begin working on damage scripts
  • Begin working on UI and player health system
  • Begin a score system (still not 100% sure on how I want this to work yet)