<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>First Contact Devlog - itch.io</title><link>https://carnej.itch.io/first-contact</link><item><guid>https://carnej.itch.io/first-contact/devlog/1488459/references</guid><title>References</title><link>https://carnej.itch.io/first-contact/devlog/1488459/references</link><pubDate>Thu, 28 May 2026 08:43:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PBR - Hospital Horror Pack. Free https://assetstore.unity.com/packages/3d/environments/pbr-hospital-horror-pack-free-80117 Retro PSX Horror Puzzle Item Pack (Icon+LowPoly) https://assetstore.unity.com...</p>]]></description></item><item><guid>https://carnej.itch.io/first-contact/devlog/1533174/devlog-6</guid><title>Devlog 6</title><link>https://carnej.itch.io/first-contact/devlog/1533174/devlog-6</link><pubDate>Thu, 28 May 2026 08:32:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This devlog covers all features added after the original due date! We are implementing some jumpscare animations upon the death sequence: Corner Room We added a room in the corner of the map right aft...</p>]]></description></item><item><guid>https://carnej.itch.io/first-contact/devlog/1511620/devlog-5</guid><title>Devlog 5</title><link>https://carnej.itch.io/first-contact/devlog/1511620/devlog-5</link><pubDate>Mon, 25 May 2026 03:27:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Main Menu v1 We put together a temporary main menu, however this will likely reflect the style of how it will look in the end. One idea that will likely be implemented is moving the Start button to on...</p>]]></description></item><item><guid>https://carnej.itch.io/first-contact/devlog/1523941/devlog-4-testing</guid><title>Devlog 4 - Testing</title><link>https://carnej.itch.io/first-contact/devlog/1523941/devlog-4-testing</link><pubDate>Sun, 17 May 2026 11:28:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Playtest Session Report For the testing session we presented a feedback form and we totalled 19 responses. Some of our findings from the report include: Over 94% (18/19) of responses rated the atmosph...</p>]]></description></item><item><guid>https://carnej.itch.io/first-contact/devlog/1495518/devlog-3</guid><title>Devlog 3</title><link>https://carnej.itch.io/first-contact/devlog/1495518/devlog-3</link><pubDate>Tue, 28 Apr 2026 03:36:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Office Room The first room we filled out was an office space for researchers in the facility. This mainly consisted of cubicles with some computers and papers, with some of the chairs knocked over to...</p>]]></description></item><item><guid>https://carnej.itch.io/first-contact/devlog/1492084/devlog-2</guid><title>Devlog 2</title><link>https://carnej.itch.io/first-contact/devlog/1492084/devlog-2</link><pubDate>Thu, 23 Apr 2026 04:48:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Door We designed a concept for an automatically opening double sliding facility door. It essentially just consists of a trigger collider to start the animation, then the animator just has 2 keyframes:...</p>]]></description></item><item><guid>https://carnej.itch.io/first-contact/devlog/1488453/devlog-1</guid><title>Devlog 1</title><link>https://carnej.itch.io/first-contact/devlog/1488453/devlog-1</link><pubDate>Tue, 21 Apr 2026 05:20:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Assets We found a handful of assets we could potentially use for various puzzles, including cranks, valves, and keycards, as well as a flashlight, which we&#039;re considering using for our first-person mo...</p>]]></description></item></channel></rss>